9/1/2023 0 Comments Start open arena mod directly![]() Please do the same with third part Q3A-OA model or map compatibility packs, if you have any. but in the page dedicated to the specific mod, if there is a compatibility "table", it would be better to add a new line for the new test, instead of replacing the previous: please add ( example) instead of replace ( example) there.Īnother important thing: when doing your tests, to be sure if there are or not "missing textures" problems, you should (at least, temporarily) remove your additional third-part Q3A-OA texture compatibility packs, if you have installed any: they could be in your baseoa folder under your installation folder and/or under your autodownloaded data folder (please read here). If you test new versions of mods or OpenArena, please update the main list here below. Important: when you update the pages dedicated to the mods, you can indicate if a mod has, for example, problems with missing textures or similar. Notes for who wants to write/expand the pages about mods here: Note: some mods could have different versions, optimized for Quake 3 and for OpenArena. but in this case they should follow some other restrictions, such as "for use with the full commercial version of Quake III Arena only" (not becoming stand-alone games, for example): running such mods inside OA instead of Q3 is purely on the user's own risk. If mods are based upon the Q3A SDK source (prior to the 2005 GPL release), they are not required to have their source code available under GPLv2. Please notice that these mods may be released under different licenses than the GPLv2 license used by OpenArena, and that gamecode may have a different license than assets! It is also advisable to take a look the the " Troubleshooting" section below in this page and to similar sections in each mods page. ![]() You should always read "readme" files included with mods. For OpenArena-specific mods, please see the " Mods" page. Check a mod's page for more specific informations (features, how to install, compatibility issues). Some mods could also be designed for ioquake3 or other idTech 3 forks. Some of the features added by OpenArena probably will not be present, but the mods will be worthy anyway. This page illustrates some mods not designed for OpenArena, but for Quake 3 Arena (or for some other derivative games). You can also see the Troubleshooting page. Extract in your OpenArena folder.For information about how to install and launch a mod, see Manual/Using Mods. 0.7.7 slimefac: Added support for Possession (OA3, available for testing here). 0.7.1 hydronex, oa_bases5 and oasago2, 0.8.1 ctf_gate1 ps37ctf: Properly tagged key objectives for teamgames. Added more spawnpoints (previously only 4 per team, now 10) Added more spawnpoints, in order to prevent telefragging. Bots now won't throw themselves to the pit as often as before. New versions: 0.7.1 oasago2, 0.7.7 ctf_compromise and 0.8.5 oasago2. Properly tagged key objectives for teamgames. (v2) oasago2 had its torched replaced with lower poly ones in order to boost performance. hydronex is now editable with modern editors such as NetRadiant 1.6.0. ctf_gate1 works properly in every gametype. am_galmevish had a problem which screwed q3map2 compilation. oa_bases5 is now editable in newer editors such as GTKRadiant 1.5.0 and NetRadiant 1.6.0. FFA-based maps have support for FFA, LMS, and depending on their size, TDM, Tourney and Elimination. CTF-based maps have support for every CTF-based gametype: CTF, 1FCTF, Harv, Over, eCTF, Elim, DD. Every info_player_deathmatch has the "initial" flag set to 1. info_player_start changed to info_player_deathmatch. Some rebuilding needed because they contained errors. Level titles corrected to mirror their OA 0.8.8 counterparts ![]() 0.7.7 ctf_compromise (introduced in v2) ![]() If anything, we want to move on from the "ugly" visuals which already makes OA gaming's favourite punchbag. * These versions are considered non-official versions, and as such, aren't officially supported nor are we going to include them in official releases. For example, am_galmevish from 0.8.1, the map name is 081am_galmevish am_underworks from 0.8.5 is 085am_underworks and so on. * The maps have different names, so not to clash with the current ones. These versions have their building/playing problems fixed and have also many stuff for proper game support. Though we're not going backwards, these versions are offered for offline/server play. Players might prefer old versions instead of the newer ones for different reasons. OpenArena version 0.8.8 has improved versions of many maps in many senses (improved visuals, gameplay, support for newer gametypes, etc) but not everyone is happy with these changes. ![]()
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